Brawl - Giga Bowser - Subaction - RunBrake

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Stats

IASA: 15
Subaction Index: 0x10

Scripts

Main

  1. AsyncWait(11.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  4. AsyncWait(14.0)
  5. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 15.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(4.0)

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(6651)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }